Yield and Yeast
Yield & Yeast
A strategical supply-chain incremental. Knead. Price. Automate. Scale the bakery until the kitchen is too small — then run the wholesale desk like a terminal.
No tutorials. No hand-holding. Just metrics, margins, and the quiet satisfaction of a machine that finally runs itself.
The Core Loop
- Make — Start with a seed ritual. Then bake rolls by hand until the ovens take over.
- Supply — Buy flour in packs. Watch capacity, recipe efficiency, and (later) drifting €/kg once auto-buy is live.
- Market — Sell street bread. Unlock a second counter. Craft price against demand — or let auto-sell work both channels.
- Automate — Ovens, auto-buy, auto-sell, bake speed, flour efficiency. Turn clicks into throughput.
- Outgrow — Hit the Phase 2 door. The bakery board hard-cuts. Your empire continues as a frozen line feeding a new desk.
- Wholesale — Buy tons. Sell crates. Add a pack line. Commission a factory (A + B → GOODS). Bulk inputs. Delivery + fuel. B2B contracts. Stack plant capacity until the desk feels small again.
This playtest covers Phase 1 (Artisan Bakery) and Phase 2 (Wholesale Desk & Factory) — roughly 1 hour of intended play, ending at DEMO COMPLETE with optional sandbox continue.
Key Features
- Excel-terminal UI — Dark zinc ops board. Monospace KPIs. Right-angled widgets. Progressive disclosure: the screen starts bare and only grows when you earn it.
- Solver-balanced economy — Deterministic markets (no RNG flour noise). Soft-lock-resistant pacing tuned for idle/incremental fans who like real pricing decisions.
- Full local persistence — Auto-saves as you play. Offline catch-up when you return (capped). Export / import save codes (Base64) from Save Data for playtests and device hopping.
- Instant browser load — No install. Open the page and the desk is live.
- Automation that matters — From one oven to dual markets, factory BOM throughput, auto-pricing, fuel logistics, and contract auto-accept. Idle when you want; micromanage when margins slip.
A Note for Operators
Some desks leave a second interface open.
If you know where browsers keep their quieter tools — you might find a welcome waiting. Power users sometimes prefer to talk to the machine directly.
(Hint: F12.)
Controls & Info
- Mouse / touch — Click widgets to make, buy, sell, upgrade, and set prices.
- Browser — Modern Chromium, Firefox, or Safari recommended. Desktop preferred for the full board; playable in-browser on itch.
- Save — Progress auto-saves locally. Use Save Data in the footer to copy or paste a save string. Reset Progress wipes the run if you want a clean kitchen.
- Demo scope — Phases 1 & 2 only. Later corporate Acts are still rising in the oven.
Playtest Feedback
This is an active playtest build. Balance notes, soft-locks, confusing UX, and “I wish I could…” ideas are gold.
Leave a comment on this page, or write us at yieldandyeast@gmail.com.
Tell us where you got stuck, what felt too slow / too fast, and which automation unlock made the desk finally click.
Thanks for running the line.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | YieldandYeast |
| Genre | Strategy |
| Tags | Automation, baking, browser, business, Dark, Economy, Idle, Incremental, Minimalist, resource-management |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | High-contrast |
| AI Disclosure | AI Assisted, Code |




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